
Įach expansion features a new campaign, with new units, abilities, and structures added. With the announcement of the release date of Heart of the Swarm, the cost of the first expansion was $40 USD for the standard edition, and $55 USD for the deluxe edition. Rob Pardo later described them as expansions from a multiplayer standpoint (much like Brood War) but sequels from a campaign standpoint. Heart of the Swarm and Legacy of the Void are considered to be expansion sets and are priced as such. Īll three races were completely developed for the multiplayer skirmish mode. Each campaign has 26-30 missions in total (including branching missions) and a set ending, rather than a cliff-hanger.

In-universe the campaigns occur in sequence, each campaign beginning immediately after its predecessor. The story has been designed so that no previous knowledge of StarCraft is required to enjoy it. Each character has their own arcs, missions and dialog. Through a trilogy, they can create more content per campaign, such as movies, sets, props, characters, missions (including Easter egg missions) and so forth.
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StarCraft II is free to play multiplayer and the Wings of Liberty campaign are free, and all Co-op Commanders free until level 5, except for Jim Raynor, Sarah Kerrigan and Artanis, which can be played up to the maximum 15 level. It was eventually set to be released as a trilogy.

StarCraft II is a sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard World Wide Invitational in Seoul, South Korea.
